Other Team Members:
ZiYin Liao(Bunny) (Designer)
Date: 2016.4 - expected (4 weeks)
Platform: Board Game
"Stay Alive in Hungry World."
This game called Yummy Yummy because it’s a game about eating!It's the final project of Game Design II class in NYU Game Center.
The basic gameplay is inspired by animals migration. Two players act as gods who can slide and rotate the continents to protect their own moving animals and eat all opponents’ animals by changing animals’ potential movement plan.
The creatures in this game will move automatically, and players can only indirectly influence their movements by changing the landscape. Both advantages and risks keep increasing during game progress since animals have to move more steps after eating and upgrading, and movable space reduces after islands seek down. Monsters in this game are special because both of players can control them. They might become helpful predators to assist you to win or become a powerful killer to destroy all of your plans. How to use it depends on your strategy!
Your goal is trying to eat all of your opponent's animals and keeping alive.
Players play in turn. In each turn, you have two action phases. First, Island movement phase. In this phase, you can choose any island to rotate 90 degrees and slide 1 row. Then, in Animal movement phase, you must move all your own animals and all monsters based on the rules.
(More detailed rules see below)
- 2016 NYU Game Center End of Year Show,
New York, US
Comments from Players:
Congratulations on a really amazing game design. Yummy Yummy is fun and innovative, and fast and deep. It has very unusual elements (floating game board pieces, autonomously moving creatures) and you harness these dynamic parts of the game so that every choice a player makes is interesting and meaningful.
- Eric Zimmerman, Game Designer
Professor of NYU Game Center
Yummy Yummy_Playtest early prototype