My Role: Game Designer & Artist
Other Team Members: Jonathan D Ahern, Denver Coulson
Date: 2015.10 (3 weeks)
Type: Tabletop Game
This game inspired by a classic Grimm fairy tale The Straw, The Coal, and The Bean. It's a story about these three good friends' funny adventure that running away from an old lady's kitchen. It designed for narrative game assignment of Game Design I class in NYU Game Center.
You have just escaped certain death from the old lady's burning broth and the only thing that stands in your way to freedom is this steady stream. Strategically move your three pieces across the river by using with your pieces' strengths and your opponent's weaknesses. Also, be careful of the changing current, the hungry fish, and the malicious Bean and burning Coal. Race across the river with as many pieces as possible to achieve the highest score.
(More detailed rules see below)
Comments from Players:
Many aspects of the game reveal very strong design thinking. I know you iterated a great deal on the river mechanics and how to embody a river flow in a way that didn’t slow down the game. I love your current solution – it is a little bit strategic, but also quite random, and didn’t seem to eat up too much time each turn. The event card system, where players can see the next event card coming up, is also a smart way to keep the game from feeling too random and chaotic.
I think you have done a good job of making each character very unique and interact with the others in fun ways. I especially like the way that you end up “collaborating” with the characters and constructions of other players in order to maximize your actions each turn.
- Eric Zimmerman, Game Designer
Professor of NYU Game Center