My Role: Game Designer & Artist
Other Team Members:
ZiJian Zhou (Zed)
Date: 2015.12 (4 weeks)
Type: Tabletop Game
It's the final project of Game Design I class in NYU Game Center. We try to add Card Building Mechanism into a board game. In this game, you are playing as a robot general, and try to eliminate your opponent using your machine army. The most special point is the machines constructed by modular units and moved by flipping. The battle also based on this feature.
In each turn, you can purchase cards in store, build bases, assemble and move machines, use program cards that can apply extra effects, and have combat with your opponent. The basic goal is try to destroy as much your opponent's bases as you can to win.
(More detailed rules see below)
Comments from Players:
There is a lot going on in your game design, and I was impressed by all of the elements that you set out to include: modular unit construction, map-based tactical combat, CCG-style card purchasing, and a resource economy.
I think the gameplay is quite fun. There are interesting choices every turn, and there is a lot of subtlety to the way that you can choose to deploy your machines. There are clear tactical choices between rushing your opponent and establishing forward bases versus playing defensively and building up an economy. I can see in the richness of the cards how you are clearly trying to set up interesting combos and allow for different play styles too.
- Eric Zimmerman, Game Designer
Professor of NYU Game Center