My Role: Game Designer
Other Team Members:
Christopher D Chung, Thomas E Sarachan, ZiYin Liao (Bunny)
Date: 2015.11 (1 week)
Type: Outdoor Game
A game designed for intervention game assignment of Game Design I class in NYU Game Center. Vita Fava means "yellow ribbon" in Latin. We found the tiles on the ground are very interesting but nobody cares them usually. So we decided to use them as player's arena. We add "Winner Stay" mechanism into it. The winner can get half of ribbon from your opponent. The last one with the most ribbons is the winner.
Players start at two assigned tile, then attack in turn. The attacker says: “Ready, Set, Go,” and has to move one of his/her foot when saying “Go”. The defender also can move one foot to react the attacking when the attacker says “Go”. The players have to move within the grids. Players win by stepping on the tile with at least one defender's foot or be the first one get to your opponent's starting tile.
(More detailed rules see below)
Comments from Players:
Vita Fava had so many thoughtful design elements. The core of the game is fun and highly playable, rewarding a variety of different strategies, from playing in an athletically aggressive way to being cleverly defensive. The alternating ability of players to eliminate their opponent each turn was a great way to add tricky psychology and tactics to the game. Every other turn, your tactics have to shift.
The theatrical element around the core game – the ribbons – worked very well. They visually demarcated the play community around the two duelists while also serving to highlight the “King of the Hill” match-up gameplay.
- Eric Zimmerman, Game Designer
Professor of NYU Game Center